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20210112150819.0 |
010 |
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|a2005032636
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020 |
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|a1557788588 (pbk. : alk. paper) |cUS19.95
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020 |
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|a9781557788580 (pbk. : alk. paper)
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040 |
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|aDLC|cDLC|dDLC
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042 |
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|apcc
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050 |
00
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|aGV1469.16.S63|bP74 2006
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082 |
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|a794.8|222
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|aNOU|bLBA|cE014882|dGV1469.16.S63|eP7|pBOOK|y2006|n新台幣590元|fWINNIE|zB|m0|tLCC
|
100 |
1
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|aPrensky, Marc.
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245 |
10
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|a"Don't bother me Mom, I'm learning!" :|bhow computer and video games are preparing your kids for twenty-first century success and how you can help! /|cMarc Prensky ; with a foreword and contributions by James Paul Gee.
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250 |
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|a1st ed.
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260 |
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|aSt. Paul, Minn. :|bParagon House, |c2006.
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300 |
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|axxi, 254 p. :|bill. ;|c23 cm.
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504 |
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|aIncludes bibliographical references (p. [223]-242) and index.
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505 |
0
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|apt. I. Games are NOT the enemy -- 1. Of course you're worried : you have no idea what's going on! -- 2. The really good news about your kids' games -- 3. But wait--what about all that bad stuff I hear about in the press -- pt. II. The rise of the digital native -- 4. Our kids are not like us : they're natives, we're immigrants -- 5. Do they really think differently? -- 6. The emerging online life of the digital native -- pt. III. What's different about today's games -- 7. Complexity matters : what most adults don't understand about games -- 8. What kids learn that's POSITIVE from playing computer games -- 9. The motivation of gameplay -- 10. Adaptivity in games--really leaving no child behind -- 11. It's not just the games--it's the system -- pt. IV. What kids are learning (on their own) -- 12. Economics and business lessons for a 10-year-old from a computer game -- 13. How kids learn to cooperate in video games -- 14. Video games are our kids' first ethics lessons (believe it or not!) -- 15. The seven games of highly effective people -- 16. Making games of their own : modding -- 17. Playing video games to stay healthy (yes, video games!) -- 18. What our kids could be learning from their cell phones -- pt. V. How parents, teachers, and all adults can get in the game! -- 19. Talk to your kids; value what they know -- 20. The new language--a digital immigrant remedial vocabulary -- 21. How parents who "get it" are educating their kids about games -- 22. Girls, boys, parents, grandparents--there are games for everyone -- 23. Moving past "edutainment" : curricular games are coming -- 24. For teachers : using games in the curriculum and classroom -- 25. What can kids learn on their own? -- 26. Are you as brave as your kids?--try it yourself! -- 27. What to do right now -- Conclusion -- Epilogue -- Appendix: a parent-teacher toolkit.
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650 |
0
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|aSocial learning.
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650 |
0
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|aElectronic games|xSocial aspects.
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650 |
0
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|aVideo games and children.
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809 |
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|pBOOK|dGV1469.16.S63|eP7|y2006
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856 |
41
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|3Table of contents|uhttp://www.loc.gov/catdir/toc/ecip063/2005032636.html
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