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100115s2008 ne a o 001 0 eng d |
040 |
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|aOPELS|beng|cOPELS
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020 |
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|a9780240810317
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020 |
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|a0240810317
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035 |
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|a(OCoLC)499056155
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037 |
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|a149286:149440|bElsevier Science & Technology|nhttp://www.sciencedirect.com
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050 |
14
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|aTR897.7|b.J32 2008
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082 |
04
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|a006.786|222
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049 |
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|aTEFA
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100 |
1
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|aJackson, Chris|q(Chris B.)
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245 |
10
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|aFlash + After Effects|h[electronic resource] /|cChris Jackson.
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260 |
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|aAmsterdam ;|aBoston :|bFocal/Elsevier,|cc2008.
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300 |
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|axiv, 282 p. :|bcol. ill. ;|c25 cm. +|e1 DVD-ROM (4 3/4 in.)
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533 |
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|aElectronic reproduction.|bAmsterdam :|cElsevier Science & Technology,|d2010.|nMode of access: World Wide Web.|nSystem requirements: Web browser.|nTitle from title screen (viewed on Jan. 14, 2010).|nAccess may be restricted to users at subscribing institutions.
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520 |
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|aFlash Designers: push Flash to the next level with After Effects' robust toolset. * Add motion graphics and visual effects to your Flash projects * Fuse 3D depth into 2D animations * Prepare Flash animations for broadcast * Save development time in executing animations Combine these two powerhouse applications to expand your multimedia horizons. Flash + After Effects gives the experienced Flash designer a working understanding of the After Effects toolset with professional techniques that raise the design bar for Web, broadcast, or CD/DVD delivery. The companion DVD contains project media that permit you to practice essential After Effects skills that include: * Working with video and the AE timeline * Using alpha channels for keying and enhancing interactivity * Putting vector animation to work with Text and Shape Layers, and animation presets * Creating 3D backgrounds with cameras and lights * Animating with Behaviors, Parenting, Expressions and the Puppet Tool You also get a video primer, render and file optimization techniques, and publishing and streaming guidelines. Combine two powerhouse applications to: * Add motion graphics and visual effects * Fuse 3D depth into 2D animations * Prepare Flash animations for broadcast * Save development time.
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505 |
0
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|aPart I: Bridging Flash and After Effects; Time-based Media, From Flash to After Effects, From After Effects to Flash, Part 2: Enhancing Flash Through After Effects; Alpha Channels, Motion Graphics, The Third Dimension, Character Animation, Visual Effects, Part 3: Publishing; Optimization, Streaming Audio and Video.
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500 |
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|aIncludes index.
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630 |
00
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|aFlash (Computer file)
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630 |
00
|
|aAdobe After Effects.
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650 |
0
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|aComputer animation.
|
630 |
07
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|alash (logiciel).|2ram
|
630 |
07
|
|adobe After Effects (logiciel).|2ram
|
650 |
7
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|aAnimation par ordinateur|xLogiciels.|2ram
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655 |
7
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|aElectronic books.|2local
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776 |
1
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|cOriginal|z0240810317|z9780240810317|w(OCoLC)173807421
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710 |
2
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|aScienceDirect (Online service)
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856 |
40
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|3ScienceDirect|uhttp://www.sciencedirect.com/science/book/9780240810317|zAn electronic book accessible through the World Wide Web; click for information
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994 |
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|aC0|bTEF
|