008 |
|
060302s2006 maua b 001 0 eng d |
010 |
|
|a2006923227
|
020 |
|
|a1598631500 (pbk. : alk. paper) :|cUS29.99
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024 |
3
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|a9781598631500
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035 |
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|a2006923227
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|a(OCoLC)ocm69662276
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|aFIF|cFIF|dBAKER|dMUQ|dOCO|dYDXCP|dOCLCQ|dDLC
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|alccopycat
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|aQA76.76.C672|bH353 2006
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082 |
00
|
|a794.8/1526|222
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095 |
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|aNOU|bLBA|cE015561|dA76.76.C672|eH353|pBOOK|y2006|n862|fWINNIE|zB|m0|xIncluding 1 CD-ROM|tLCC
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100 |
1
|
|aHarbour, Jonathan S.
|
245 |
10
|
|aBeginning Java 5 game programming /|cJonathan S. Harbour.
|
260 |
|
|aBoston, MA :|bThomson/Course Technology,|cc2006.
|
300 |
|
|axv, 358 p. :|bill. ;|c23 cm. +|e1 CD-ROM (4 3/4 in.)
|
504 |
|
|aIncludes bibliographical references and index.
|
650 |
0
|
|aComputer games|xProgramming.
|
650 |
0
|
|aJava (Computer program language)
|
650 |
0
|
|aComputer graphics.
|
809 |
|
|pBOOK|dA76.76.C672|eH353|y2006
|