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|a10.1057/9780230250888|2doi
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|aAPTA
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|aHM742|b.V575 2009
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|a303.48/33|222
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|aVirtual social networks|h[electronic resource] :|bmediated, massive and multiplayer sites /|cedited by Niki Panteli.
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|aBasingstoke [England] ;|aNew York :|bPalgrave Macmillan,|c2009.
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|axvii, 196 p. :|bill. ;|c23 cm.
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|aIncludes bibliographical references and index.
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|aVirtual social networks : a new dimension for virtuality research / Niki Panteli -- Learning virtually or virtually distracted? The impact of emerging Internet technologies on pedagogical practice / Simran K. Grewal and Lisa Harris -- VU @ Second Life : a report on experiences with the development of a (virtual) community of learners / Frans Feldberg... [et al.] -- Patient preferences for online person-person support /Ray Jones ... [et al.] -- The social impact of online games : the caseof Germany / Thorsten Quandt and Jeffrey Wimmer -- The sexi(e)st of all : avatars, gender, and onlinegames / Mia Consalvo and Todd Harper --What users of virtual social networks value about social interaction :the case of GreyPath / Oliver K. Burmeister -- Labour's Second Life : from a virtual strike to Union Island / Bruce Robinson -- Community as commodity : social networking and transnational capitalism / David Kreps and Erika Pearson -- Virtual intimacy : desire and ideology in virtual social networks / Rickard Grassman and Peter Case.
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|aVirtuality has been undergoing rapid and fundamental changes. As technology has developed, so too have its applications and our uses and experiences with it have as well. The emergence of new technologies such as Web 2.0 offer opportunities for new ways of interacting, playing, working and learning, and for companies new ways for promoting and advertising their products and services and interacting with their customers in general. The new possibilities are exciting, but there areuncertainties and anxieties too which affect individuals and organizations as well as societies in general. It is within this context, one ofsimultaneous excitement and anxiety, that we discuss Virtual Social Networks in this edited collection. The current public discourse refers to social networking sites and online games showing the popularity and fascination that has developed on these emerging, multiplayer and interactive virtual networks. This book aims to embark on this journey of exploration with a collection of studies, both empirical and conceptual, on current academic thinking around virtual social networks.
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|aElectronic reproduction.|bBasingstoke, England :|cPalgrave Macmillan,|d2010.|nMode of access:World Wide Web.|nSystem requirements: Web browser.|nTitle from title screen (viewed on Jan. 11, 2010).|nAccess may be restricted to users at subscribing institutions.
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|aOnline social networks.
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|aVirtual reality.
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|aElectronic books.|2local
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|aPanteli, Niki.
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|aPalgrave Connect (Online service)
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|cOriginal|z9780230229280|z023022928X|w(DLC) 2009013656|w(OCoLC)317926539
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|3Palgrave Connect|uhttp://www.palgraveconnect.com/doifinder/10.1057/9780230250888|zaccess to fulltext (Palgrave)
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