001 |
|
26638 |
010 |
|
|a94013840
|
020 |
|
|a0471086320 (acid-free paper)
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035 |
|
|a1031054
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035 |
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|a94013840
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040 |
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|aDLC|cDLC|dNOU
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1
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|aeng|hfre
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050 |
00
|
|aQA76.9.H85|bB8713 1994
|
050 |
00
|
|aQA76.9.H85
|
082 |
00
|
|a006|220
|
809 |
|
|pBOOK|dQA76.9.H85|e.B8713|y1994
|
100 |
1
|
|aBurdea, Grigore.
|
240 |
10
|
|aRealite virtuelle.|lEnglish
|
245 |
10
|
|aVirtual reality technology|c/ Grigore Burdea, Philippe Coiffet.
|
260 |
|
|aNew York|b: Wiley|c, c1994.
|
300 |
|
|axvi, 400 p., [8] p. of plates|b: ill. (some col.)|c; 25 cm.
|
500 |
|
|a"A Wiley-Interscience publication."
|
504 |
|
|aIncludes bibliographical references (p. 347-370) and index.
|
650 |
0
|
|aHuman-computer interaction.
|
650 |
0
|
|aVirtual reality.
|
700 |
10
|
|aCoiffet, Philippe.
|
095 |
|
|aLB|bLBA|cE000941|dQA76.9.H85|e.B8713|pBOOK|y1994|fLAI|zB|m0|tLCC
|
095 |
|
|aHC|bHCA|cXE00270|dQA76.9.H85|e.B8713|pBOOK|y1994|fLAI|zB|m0|tLCC
|
095 |
|
|aKH|bKHA|cTE00300|dQA76.9.H85|e.B8713|pBOOK|y1994|fLAI|zB|m0|tLCC
|